3D ANIMATOR
About me!
Hi, I’m Isabelle, a 3D animator passionate about bringing characters to life through responsive and believable movement. With experience in both animation production and engine implementation, I enjoy creating work that feels grounded and expressive!
I’m particularly interested in combat animation and character acting, and I love combining technical understanding with creative performance to make animation feel impactful and alive.

Experience
Animator
Dog Box Games
- Produced gameplay-ready animations and worked alongside programmers and technical designers to support animation integration and gameplay functionality.
- Rigged characters for animation and in-engine use.
Techincal Animation Intern
DINK
- Implemented character animations within Unreal/Unity pipelines, collaborating with developers to troubleshoot animation systems and build responsive gameplay workflows.
- Created expressive gameplay animations focused on responsive movement, character performance, and believable body mechanics for in-game implementation.
Skills
Software:
Autodesk MAYA
Motionbuilder
Unreal (UE4/5)
Adobe CC
Technical:
Keyframe Animation
Rigging
State Machines/ Blueprints
Interests
Industry Guest Lecturer
Stockton Riverside College
- Delivered talks on procedural animation and motion capture workflows, mentoring students on integrating advanced animation techniques into game development projects.
- Hosted a hands-on workshop introducing students to modern game animation workflows and industry practices.
In my spare time, I enjoy Claymaking and 3D Printing!
Education
- BA (Hons)3D Animation: First Class Honours . Teesside University, Middlesbrough, UK 09/2022 - 07/2025