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About me!

Hi, I’m Isabelle, a 3D animator passionate about bringing characters to life through responsive and believable movement. With experience in both animation production and engine implementation, I enjoy creating work that feels grounded and expressive!

​I’m particularly interested in combat animation and character acting, and I love combining technical understanding with creative performance to make animation feel impactful and alive.

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Experience

Animator

Dog Box Games

- Produced gameplay-ready animations and worked alongside programmers and technical designers to support animation integration and gameplay functionality.

- Rigged characters for animation and in-engine use.

Techincal Animation Intern

DINK 

- Implemented character animations within Unreal/Unity pipelines, collaborating with developers to troubleshoot animation systems and build responsive gameplay workflows.

- Created expressive gameplay animations focused on responsive movement, character performance, and believable body mechanics for in-game implementation.

Skills

Software:

Autodesk MAYA

Motionbuilder

Unreal (UE4/5)

Adobe CC

Technical:

Keyframe Animation

Rigging

State Machines/ Blueprints

Interests

Industry Guest Lecturer

Stockton Riverside College

- Delivered talks on procedural animation and motion capture workflows, mentoring students on integrating advanced animation techniques into game development projects.

- Hosted a hands-on workshop introducing students to modern game animation workflows and industry practices.

In my spare time, I enjoy Claymaking and 3D Printing!

Education

- BA (Hons)3D Animation: First Class Honours . Teesside University, Middlesbrough, UK 09/2022 - 07/2025

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