top of page

Exploring the rules of movement, weight, balance and momentum to create believable and impactful animations.

Exploring the rules of movement, weight, balance and momentum to create believable and impactful animations.

GAMEPLAY ANIMATION

Creating responsive gameplay animation that balances movement, readability, and player immersion.

"Great Gameplay Animation is felt, not noticed. "

PINK

Short in-game locomotion reel.

Game

Finding Bentley: Mansion Madness

Character

Pink

Software

Autodesk MAYA

Frame Rate

30 FPS

Focus

Locomotion • Personality • Interaction • Gameplay

PROJECT GALLERY

Run Cycle

rig by anim_matt

Sprint Stop

rig by anim_matt

Vault

rig by anim_matt

Mantle

rig by anim_matt

Jump & Land

rig by anim_matt

Sprint Cycle

rig: PINK, Finding Bentley, Mansion Madness

Jog Cycle

rig: PINK, Finding Bentley, Mansion Madness

Run Cycle

rig: PINK, Finding Bentley, Mansion Madness

Timid Walk Cycle

rig: PINK, Finding Bentley, Mansion Madness

Crouch Idle

rig: PINK, Finding Bentley, Mansion Madness

HAVE A PROJECT IN MIND?

I'd love to hear about it.

image_edited_edited.png

© 2035 by Odam Lviran. Powered and secured by Wix

  • Facebook
  • Flickr
  • Twitter
  • Pinterest
bottom of page